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  • Get Your Project Funded: Using Biometric Data to Understand What Makes People Trust and Support Crowdfunding Campaigns

    Gated

    Abstract: Creating a good crowdfunding campaign is difficult. By understanding why people contribute to crowdfunding campaigns we can make campaigns better and raise more money. Crowdfunding websites allow entrepreneurs to make a pitch, which is watched by potential funders. This article describes a pilot of an experiment that measures how people react to both successful […]

  • User Centred Design of Social Signals Feedback for Communication Skills Training

    Gated

    Abstract: Affective technologies enable the automatic recognition of human emotional expressions and nonverbal signals which play an important part in effective communication. This paper describes the use of user-centred design techniques to establish display designs suitable for feeding back recognised emotional and social signals to trainees during communication skills training. The channels of communication investigated […]

  • Seat Comfort Evaluation Using Face Recognition Technology

    Gated

    Abstract: One of the difficulties inherent to comfort assessment is to translate comfort perception into quantifiable variables in order to measure it and use this result to improve seat comfort. This study describes the opportunities of using facial expressions recognition technology to compare comfort perception of two aircraft seats installed in a representative environment. Facial […]

  • Towards Automated Pain Detection in Children using Facial and Electrodermal Activity

    Open Access01/08/2018

    Abstract: Accurately determining pain levels in children is difficult, even for trained professionals and parents. Facial activity and electrodermal activity (EDA) provide rich information about pain, and both have been used in automated pain detection. In this paper, we discuss preliminary steps towards fusing models trained on video and EDA features respectively. We demonstrate the […]

  • A Case-Study in Neuromarketing: Analysis of the Influence of Music on Advertising Effectivenes through Eye-Tracking, Facial Emotion and GSR

    Gated

    Abstract: Music plays an important role in advertising. It exerts strong influence on the cognitive processes of attention and on the emotional processes of evaluation and, subsequently, in the attributes of the product. The goal of this work was to investigate these mechanisms using eye-tracking, facial expression and galvanic skin response (GSR). Nineteen university women […]

  • Automated Pain Detection in Facial Videos of Children using Human-Assisted Transfer Learning

    Gated

    Abstract: Accurately determining pain levels in children is difficult, even for trained professionals and parents. Facial activity provides sensitive and specific information about pain, and computer vision algorithms have been developed to automatically detect Facial Action Units (AUs) defined by the Facial Action Coding System (FACS). Our prior work utilized information from computer vision, i.e. […]

  • Multimodal Language Analysis in the Wild: CMU-MOSEI Dataset and Interpretable Dynamic Fusion Graph

    Gated

    Abstract: Analyzing human multimodal language is an emerging area of research in NLP. Intrinsically human communication is multimodal (heterogeneous), temporal and asynchronous; it consists of the language (words), visual (expressions), and acoustic (paralinguistic) modalities all in the form of asynchronous coordinated sequences. From a resource perspective, there is a genuine need for large scale datasets that […]

  • Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors

    Gated

    Abstract: This research aims to explore the impact of cooperative or competitive gaming modes on players’ emotion and behaviors. We conducted a with-in subject study with 30 participants. Participants were asked to play a fighting game with a male research confederate in two different gameplay modes. We examined (1) self-reported preference, (2) changes in the gamers’ […]

  • Comparative Study of Laptops and Touch-Screen PCs for Searching on the Web

    Gated

    Abstract: This study compares the use of a laptop versus a touch-screen PC to perform web-based information search tasks. Thirty-six participants took part in a lab-based experiment. They were asked to use either a laptop or a touch-screen PC to seek information on the web and retrieve relevant pieces of information while their sessions were […]

  • Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu

    Gated

    Abstract: Navigation in a hierarchical menu on the current smart TVs (STVs) contributes to a poor user experience for older adults. Difficulty with navigation is caused by the design of an interface and users’ mental models. To explore different design possibilities, two types of menu layouts (i.e., mega menus and tiled menus) with tags were […]

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